The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make
Step 1. Download Adobe Digital Editions Both PC and Mac users will need to download Adobe Digital Editions to access their eBook. You can download Adobe Digital Editions at Adobe's website here.
Step 2. Register an Adobe ID if you do not already have one. (This step is optional, but allows you to open the file on multiple devices) Visit account.Adobe.com to register your Adobe account.
Step 3: Authorize Adobe Digital Editions using your Adobe ID. In Adobe Digital Editions, go to the Help menu. Choose “Authorize Computer.”
Step 4: Open your file with Adobe Digital Editions. Once you’ve linked your Adobe Digital Editions with your Adobe ID, you should be able to access your eBook on any device which supports Adobe Digital Editions and is authorized with your ID. If your eBook does not open in Adobe Digital Editions upon download, please contact customer service
Introduction
Part the First: Before We Begin
Chapter 1: What Is Steampunk?
Chapter 2: Tools of the Modern Mad Scientist…and Materials, Too
Chapter 3: You'll Shoot Your Eye Out!
Part the Second: The Story
Chapter 4: Decoder Armguard: Wherein our heroes get the message
Chapter 5: Signaling Periscope: Wherein our heroes pass the message along
Chapter 6: Goggles: Wherein our heroes prepare for a trip
Chapter 7: Grappling Hook Launcher: Wherein our heroes get a lift
Chapter 8: Airship Harness: Wherein our heroes fly by night
Chapter 9: Glider Wings: Wherein our heroes get separated
Chapter 10: Rivet Gun: Wherein our heroes get stranded
Chapter 11: Power Armor and Magnetic Amplification Gauntlet: Wherein our heroes are reunited
Chapter 12: Rocket Pack: Wherein our heroes visit their uncle
Chapter 13: Epilogue: Wherein our heroes escape
Part the Third: Hastily Scribbled Laboratory Notes
A. This Way Lies Madness
B. Dramatis Personae
C. For the Brilliant but Mathematically Challenged Mad Scientist
Final Thoughts
"Here’s a Steampunk tale with an invitation to build Steampunk props. An interactive notion; an imaginative adventure; and a way to further stimulate your own imagination." -- From the Foreword by David Silverman, director and producer of The Simpsons Movie and codirector of Monsters, Inc.
Steampunk stalwart Thomas Willeford cordially invitesyou on an adventure--one in which you get to build ingenious devices of your own! Lavishly illustrated by award-winning cartoonist Phil Foglio, The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make presents 10 intriguing projects ideal for makers of all ages and skill levels, woven into an epic tale of mystery and pursuit.
Follow the exploits of Isaac and Amelia, a brother and sister who must devise a series of beguiling gizmos to rescue their uncle from a skyship that's been commandeered by a nefarious villain and his rogue automatons. Each chapter contains an installment of this captivating story along with the step-by-step instructions and list of tools and materials you'll need to create the featured gadgets.
Discover how to forge these imaginative contraptions:
- Decoder armguard
- Signaling periscope
- Goggles
- Grappling hook launcher
- Airship harness
- Glider wings
- Rivet gun
- Power armor
- Magnetic amplification gauntlet
- Rocket pack