Essential Skills--Made Easy!Develop, test, and debug iPhone, iPad, and iPod touch applications with help from this practical resource. iOS SDK Programming: A Beginner's Guide shows you how to use Objective-C and Apple's new Xcode 4 development enviro…
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Ch 1. The iPhone Software Development Kit (SDK)Ch 2. C Refresher Ch 3. Just Enough Objective-C - Part One.Ch 4. Just Enough Objective-C - Part TwoCh 5. Deploying to an iPhone, Debugging, and TestingCh 6. UIApplication and UIApplicationDelegateCh 7. UIView and UIViewControllerCh 8. UITabBar and UITabBarControllerCh 9. UINavigationBar and UINavigationControllerCh 10. Tables Using UITableView and UITableViewControllerCh 11. Activity Progress and Alerting UsersCh 12. Controls - Part OneCh 13. Controls - Part TwoCh 14. Application SettingsCh 15. Property Lists and ArchivingCh 16. Data Persistence Using SQLiteCh 17. Core DataCh 18. MultimediaCh 19. Building a Universal Application
Develop, test, and debug iPhone, iPad, and iPod touch applications with help from this practical resource. iOS SDK Programming: A Beginner's Guide shows you how to use Objective-C and Apple's new Xcode 4 development environment with an integrated, easy-to-use Interface Builder. You'll learn which UIView subclasses to use when laying out an iOS app and master all of the iOS user interface controls. Setting application preferences and storing application data are also covered. The book explains how to integrate multimedia into your apps and develop universal apps that run on the iPhone, iPod touch, and iPad. You'll learn how to take advantage of the iPad's larger display and the new features of iOS 4.2. By the end of this book, you'll be ready to create the next bit hit in the iTunes App Store!
Designed for Easy Learning:
Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter
Try This--Hands-on exercises that show you how to apply your skills
Notes--Extra information related to the topic being covered
Tips--Helpful reminders or alternate ways of doing things
Cautions--Errors and pitfalls to avoid
Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated