An Introduction to Object-Oriented Programming with Java
5th Edition
0073523305
·
9780073523309
© 2010 | Published: March 24, 2009
An Introduction to Object-Oriented Programming with Java takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes firs…
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Chapter 0 Introduction to Computers and Programming LanguagesChapter 1 Introduction to Object-Oriented Programming and Software DevelopmentChapter 2 Getting Started with JavaChapter 3 Numerical DataChapter 4 Defining Your Own Classes - Part 1Chapter 5 Selection StatementsChapter 6 Repetition StatementsChapter 7 Defining Your Own Classes - Part 2Chapter 8 Exceptions and AssertionsChapter 9 Characters and StringsChapter 10 Arrays and CollectionsChapter 11 Sorting and SearchingChapter 12 File Input and OutputChapter 13 Inheritance and PolymorphismChapter 14 GUI and Event-Driven ProgrammingChapter 15 Recursive AlgorithmsAppendix A How to Run Java ProgramsAppendix B Sample ProgramsAppendix C Standard Classes and InterfacesAppendix D UML Diagrams
Chapter 2 Getting Started with JavaChapter 3 Numerical DataChapter 4 Defining Your Own Classes - Part 1Chapter 5 Selection StatementsChapter 6 Repetition StatementsChapter 7 Defining Your Own Classes - Part 2Chapter 8 Exceptions and AssertionsChapter 9 Characters and StringsChapter 10 Arrays and CollectionsChapter 11 Sorting and SearchingChapter 12 File Input and OutputChapter 13 Inheritance and PolymorphismChapter 14 GUI and Event-Driven ProgrammingChapter 15 Recursive AlgorithmsAppendix A How to Run Java ProgramsAppendix B Sample ProgramsAppendix C Standard Classes and InterfacesAppendix D UML Diagrams
Chapter 4 Defining Your Own Classes - Part 1Chapter 5 Selection StatementsChapter 6 Repetition StatementsChapter 7 Defining Your Own Classes - Part 2Chapter 8 Exceptions and AssertionsChapter 9 Characters and StringsChapter 10 Arrays and CollectionsChapter 11 Sorting and SearchingChapter 12 File Input and OutputChapter 13 Inheritance and PolymorphismChapter 14 GUI and Event-Driven ProgrammingChapter 15 Recursive AlgorithmsAppendix A How to Run Java ProgramsAppendix B Sample ProgramsAppendix C Standard Classes and InterfacesAppendix D UML Diagrams
Chapter 6 Repetition StatementsChapter 7 Defining Your Own Classes - Part 2Chapter 8 Exceptions and AssertionsChapter 9 Characters and StringsChapter 10 Arrays and CollectionsChapter 11 Sorting and SearchingChapter 12 File Input and OutputChapter 13 Inheritance and PolymorphismChapter 14 GUI and Event-Driven ProgrammingChapter 15 Recursive AlgorithmsAppendix A How to Run Java ProgramsAppendix B Sample ProgramsAppendix C Standard Classes and InterfacesAppendix D UML Diagrams
Chapter 8 Exceptions and AssertionsChapter 9 Characters and StringsChapter 10 Arrays and CollectionsChapter 11 Sorting and SearchingChapter 12 File Input and OutputChapter 13 Inheritance and PolymorphismChapter 14 GUI and Event-Driven ProgrammingChapter 15 Recursive AlgorithmsAppendix A How to Run Java ProgramsAppendix B Sample ProgramsAppendix C Standard Classes and InterfacesAppendix D UML Diagrams
Chapter 10 Arrays and CollectionsChapter 11 Sorting and SearchingChapter 12 File Input and OutputChapter 13 Inheritance and PolymorphismChapter 14 GUI and Event-Driven ProgrammingChapter 15 Recursive AlgorithmsAppendix A How to Run Java ProgramsAppendix B Sample ProgramsAppendix C Standard Classes and InterfacesAppendix D UML Diagrams
Chapter 12 File Input and OutputChapter 13 Inheritance and PolymorphismChapter 14 GUI and Event-Driven ProgrammingChapter 15 Recursive AlgorithmsAppendix A How to Run Java ProgramsAppendix B Sample ProgramsAppendix C Standard Classes and InterfacesAppendix D UML Diagrams
Chapter 14 GUI and Event-Driven ProgrammingChapter 15 Recursive AlgorithmsAppendix A How to Run Java ProgramsAppendix B Sample ProgramsAppendix C Standard Classes and InterfacesAppendix D UML Diagrams
Appendix A How to Run Java ProgramsAppendix B Sample ProgramsAppendix C Standard Classes and InterfacesAppendix D UML Diagrams
Appendix C Standard Classes and InterfacesAppendix D UML Diagrams
An Introduction to Object-Oriented Programming with Java takes a full-immersion approach to object-oriented programming. Proper object-oriented design practices are emphasized throughout the book. Students learn how to use the standard classes first, then learn to design their own classes.
Wu uses a gentler approach to teaching students how to design their own classes, separating the coverage into two chapters. GUI coverage is also located independently in the back of the book and can be covered if desired.
Wu also features a robust set of instructors' materials including PowerPoint slides, code samples, and quiz questions.