Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

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Date

November 15, 2010

Format

Electronic book text, 384 pages

Other Formats


ISBN

0071741682 / 9780071741682

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$

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30.00



Overview


Main description

Get Your Move On!

In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project.

This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.

Discover how to:

  • Find and select materials
  • Fasten and join parts
  • Measure force, friction, and torque
  • Understand mechanical and electrical power, work, and energy
  • Create and control motion
  • Work with bearings, couplers, gears, screws, and springs
  • Combine simple machines for work and fun

Projects include:

  • Rube Goldberg breakfast machine
  • Mousetrap powered car
  • DIY motor with magnet wire
  • Motor direction and speed control
  • Designing and fabricating spur gears
  • Animated creations in paper
  • An interactive rotating platform
  • Small vertical axis wind turbine
  • SADbot: the seasonally affected drawing robot

Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.


Table of contents

1 Introduction to Mechanisms and Machines
2 Materials and Where to Find Them
3 Screwed or Glued? On Fastening and Joining Parts
4 Forces, Friction and Torque (Oh My)
5 Mechanical and Electrical Power, Work, and Energy
6 Eeny, Meeny, Miny, Motor? - Creating and Controlling Motion
7 The Guts: Bearings, Bushings, Couplers, and Gears
8 Combining Simple Machines for Fun and Work
9 Making Things and Getting Them Made
10 Projects
Appendix


Author comments

Dustyn Roberts is a mechanical engineer, teacher, and author. She started her career at Honeybee Robotics as a design engineer on a project for NASA’s MSL mission, scheduled for launch in 2011. After consulting with James Powderly and Michelle Kempner during their residency at Eyebeam Art + Technology Center in 2006, she founded Dustyn Robots and continues to engage in consulting work ranging from gait analysis to designing guided parachute systems. In 2007 she developed a course for NYU’s Interactive Telecommunications Program (ITP) entitled Mechanisms and Things That Move that is in its fourth year (see class website at: www.itp.nyu.edu/mechanisms). Dustyn was awarded a residency and grant from Eyebeam Art + Technology Center in March 2010 to support development of a book based on this class: Making Things Move (see the companion website at: www.makingthingsmove.com). Dustyn holds a BS in Mechanical and Biomedical Engineering from Carnegie Mellon University with minors in Robotics and Business, and an MS in Biomechanics & Movement Science from the University of Delaware.





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